can be found on each individual chapter or character page. More detailed information, such as the exact numbers of enemies, reinforcement timing, etc. This article provides an breakdown of all the universal and general changes made by each difficulty level in each game. In some games, such as The Binding Blade, some playable units may also receive stat boosts to help the player against the mode's tougher enemies. The most common change on higher difficulties is for enemies to have higher stats, which is typically accomplished by the game providing them a certain number of invisible level ups. Difficulty levels can change many aspects of gameplay, such as enemy stats, behaviors, and much more what each difficulty changes is dependent on the game involved, as well as the difficulty. Typically chosen at the beginning of a new game, they provide the player with varying levels of challenge. The difficulty select menu in The Sacred Stones.ĭifficulty modes are gameplay modes present in most games in the Fire Emblem series since Genealogy of the Holy War.
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